Recent months BioWare I fed us with various piquant facts and details from Sexual the life of the main characters Dragon Age: Inquisition – We learned their brief biographies, about worldview and other preferences. All this, of course, is very entertaining, but where interesting it was to learn about gameplay changes – in particular, the features of an updated combat system. Well, now you will find out – on the official website Inquisition Published a sweeping f.A.Q., in which the executive producer Mark Darra (Mark Darrah) and his colleague Daniel Kading (Daniel Kading) answered a number of questions related to the fighting.
As in the previous parts Dragon Age, Players will be able to configure AI tactics. In other words, you can set the rules that the Sopartians will be guided by during the battle: what skills to let the entrance when drink a healing decoction, what enemies to attack and what goals to protect – and this is far from a complete list of opportunities. Each class will be able to use a certain combination of weapons. A warrior, for example, can take either a two -handed weapon or a sword and a shield. Only robbers are able to manage simultaneously with two daggers. Another weapon, packed in Tedas, is supplied with a lifelong guarantee and never breaks during the battle-that is, the local blacksmiths still hold the brand.
Of course, on the battlefield, heroes will be able to let go of the entrance not only swords, but also various super -acceptas. Their power will be restrained due to the time of restoration. Each ability has different things. It is clear that the most powerful abilities are recovering relatively long, and the weak are much faster. The process in some cases can be accelerated due to improvements or passive skills. Thus, the authors want to force us to plan their actions in advance and select the most effective combinations of combat techniques, upgrades and magical attacks. At the same time, almost always before the fight, there will be enough time to evaluate the combat potential of the enemy and plan the arrangement of the allies on the ground. That is, the action will never slide into a thoughtless booth.
The effectiveness of many attacking skills will depend on the circumstances in which they are applied. Consider the reception of the warrior “Mighty Blow” – the hero strikes a crushing blow from above by a two -handed sword. So, if an enemy standing on his feet falls under the distribution, then he immediately falls to the ground. But if at the time of the attack the enemy was already knocked down, then he will take his three more health. Of course, the fighters of the Inquisition will take not only gross force, but also cunning. Here, for example, is at least an unusual tactical trick called "retreat plan". Only Varrik and the inquisitor own it, and the latter is only under "certain circumstances". The bottom line is that you place a special device on Earth, to which you can instantly transfer if you find yourself in trouble. After improving this skill, you will have a reserve of health to the initial level, in addition, you can take with you a standing enemy to deal with him one on one.
Another powerful tactical technique in battle will be the so -called focus (Focus). Focusing glasses are distributed evenly between all members of the detachment during the battle, but each hero spends only his reserve on the use of some ability. The system of a collective set of glasses allows characters with low damage – for example, to defenders – to fulfill their direct duties and successfully accumulate focusing.
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Dragon Age: Inquisition
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To be honest, it sounds a little funny, such a description of the combat system in the context of RPG. It’s like describing a shooter combat system like: “You can shoot a pistol or a machine gun, throw grenades, there are rifles, ordinary and sniper”. That is, in fact, they describe what, by definition, should be in the fantasy-RPG.
BioWare fed us with various spicy facts and details from the sexual life of the main characters Dragon Age
In the subject, could not resist, neighing like a horse) I recommend)
Friends, today we present you a selection of Dragon Age details: Inquisition from the September issue of Gameinformer magazine!
Something really new and interesting was told there, plus there are scanned page options. Interesting? More further in the news!
1) If you thought that the recovery system in Inquisition will work according to the old and tangled scheme of the respuna, then we are in a hurry to surprise, because having destroyed one camp of the robbers in a certain place, you will most likely no longer see it there anymore. New robbers will not go like ordinary blanks, filling out the places of the old ones, they will dwell in another place! By the way, most likely, this also applies to collected plants and killed animals,
2) the camera has three degrees of removal in the game.
3) the name of one of the unique dragons is the Ferlden ice ridge.
4) The blizzard spell can freeze enemies in the defeat zone, and it looks like a snowy whirlwind that notice the earth while black clouds are thickened in the sky.
5) The Warrior Class has the https://nokyccasinos.org.uk/review/spinscastle/ ability to “heavy blow”, most likely, this is the good old rise of a two -handed overhead, followed by a blow to the enemy (which usually kills, and in the case of frost, it also reduces the enemy).
6) When there is a one who wants to talk to you nearby, a translucent dialog box appears at the bottom of the screen. You can take part in the dialog by pressing a specific button or just pass by. If you started the conversation, you can still change your mind and, without answering, interrupt the dialogue, pressing the same key again. As soon as you start a conversation again, the dialogue begins from the beginning – in the best traditions of Bioware.
7) There will no longer be a button for illuminating objects, corpses and other things. You will have to look for quest things yourself in the way of this, and the place of their location, too, the benefit of the marker is now there is no designation. The new search system will most likely resemble the same function from the game “Witcher 2: Kings killers”, which is quite good, because earlier a gamer could squeeze one button and do not bother with the inclusion of brains, and now the game really gives us a call.
8) When crafting, you can use standard skins (for example, bearish), however, items of the best quality are made of dragon leather (probably meaning items for robbers, because the armor for a warrior cannot be made from the skin). Also, you can no longer create objects right during the campaign, good, now this function is available only in the Inquisition Camp.
1) If you thought that the recovery system in Inquisition will work according to the old and tangled scheme of the respuna, then we are in a hurry to surprise, because having destroyed one camp of the robbers in a certain place, you will most likely no longer see it there anymore. New robbers will not go like ordinary blanks, filling out the places of the old ones, they will dwell in another place! By the way, most likely, this also applies to collected plants and killed animals,
Oh Lord! There is no respuna in the game! Wow! Innovation! I have never seen anything like this before!
2) the camera has three degrees of removal in the game.
Wow! Yes, I have not seen a limited zoom since 2002! Biowari, how could you crank?
3) the name of one of the unique dragons is the Ferlden ice ridge.
Can’t be! True, the name is so? Nifigasebe! Cool!
4) The blizzard spell can freeze enemies in the defeat zone, and it looks like a snowy whirlwind that notice the earth while black clouds are thickened in the sky.
Blizzard. Frozen. Yes, yes, I did not think that I would live up to the moment when the developers finally learn how to make freezing spells in games. There will be something to tell about his grandchildren, they say, grandfather found this turning point in video games.
5) The Warrior Class has the ability to “heavy blow”, most likely, this is the good old rise of a two -handed overhead, followed by a blow to the enemy (which usually kills, and in the case of frost, it also reduces the enemy).
No-no, no, you’re joking, probably, how is it, the warriors and a heavy blow. It cannot be. Although innovators as biovari can take a chance and give soldiers the ability to strike. Let’s see!
6) When there is a one who wants to talk to you nearby, a translucent dialog box appears at the bottom of the screen. You can take part in the dialog by pressing a specific button or just pass by. If you started the conversation, you can still change your mind and, without answering, interrupt the dialogue, pressing the same key again. As soon as you start a conversation again, the dialogue begins from the beginning – in the best traditions of Bioware.
Wow, this is the dialogs processed! And yellow exclamation signs above the heads will? It’s just that such a system may not work without them, because the player is sometimes so stupid that it can not talk with someone without this reminder.
7) There will no longer be a button for illuminating objects, corpses and other things. You will have to look for quest things yourself in the way of this, and the place of their location, too, the benefit of the marker is now there is no designation. The new search system will most likely resemble the same function from the game “Witcher 2: Kings killers”, which is quite good, because earlier a gamer could squeeze one button and do not bother with the inclusion of brains, and now the game really gives us a call.
* Choked on tea* Yes, it cannot be! Intellectual tasks for finding objects! Casuals will be furious! Where is there the last divinity with thousands of objects on the map, there will be three piles of poop on the floor that cannot be found without backlighting! Ah da biovari, ah yes, intricates, hardcore, hardcore!
8) When crafting, you can use standard skins (for example, bearish), however, items of the best quality are made of dragon leather (probably meaning items for robbers, because the armor for a warrior cannot be made from the skin). Also, you can no longer create objects right during the campaign, good, now this function is available only in the Inquisition Camp.
Portable melting, mountains, tochille right in the inquisitor tent. There is also a pacif, scooter, a piano, a tractor, and a basketball team of Chicago Boules for love pleases. If desired, all this can be put in a pocket-inventory.
Well, that’s it, now exactly Mast Have! After such a description, I barely restrain myself so as not to sell my kidney now and make a pre -order "Dai Fuls Edien"!
Above sarcasm. More ridiculous features to look for. Whom they tried to interest something?
The weapon poured in Tedas is supplied with a lifelong guarantee and never breaks during the battle-that is, the local blacksmiths still hold the brand.
In recent months, BioWare fed us with various piquant facts and details from the sexual life of the main characters Dragon Age: Inquisition
They fed everyone at the same time, it is you specially They chose only “piquant” news, apparently for the sake of holivars, and since such “piquant” news apparently ended, it was time to lightly illuminate and? 😉
I apologize, but such comments are no better than the preview of the gameplay features of the game, even if such simple.
In DA: o there was a magnificent combat system. Moderately dynamic, balanced, opening many tactical possibilities. Why invent a bicycle?
In DA2 there was a main complaint that we sat dull in one place (stupidly lived)) and observed development, sometimes not very logical and dull, conflict. In DAI, everything is as before-the rogue GG (1pc), which will become the leader of the steep organization-the Inquisition (in DAO Gray Guards), the Great Threat (1pc)-demons from the shadows (in DAO Mor), a bunch of fragmented and bickering forces-magicians, templers, elf-Dolians, Orlesians (in DAO elves, gnomes, gnomes, gnomes, gnomes, gnomes, gnomes, gnomes. magicians/templers, Ferldens) and a cool villain who must be overcome in the end – is not known, but declared (in DAO Archidemon). Here is the plot.) what is called – "Find 10 differences".)
It seems like the whole news, but in fact they learned only that Varrik and GG will be able to teleport. Nomally, cho.
Comrade, you are serious?) You either joke, or the news on the game did not read at all.) There is almost nothing left of DA2 in the plot, there is just pure DAO. Just replace the word “pestilence” with the word “demons from the shadow”, and the word “gray guards” for the word “inquisition” and – voila! – Here, consider, and the plot DAI
Something tells me that the plot of the game will be uninteresting.In the second part, the reality of magicians and church was so dull and sucked from a finger that it was really boring to play.There only the story with Kunari dragged on.And they decided to walk along the old rakes and make the plot of the third part on the same topic? Why it was impossible to take the idea of the first part about the fragies and gray guards?? She is many times more interesting.
And Stamin (for warriors/horns) and mana (for magicians) will be, as in all previous parts, and they will recover in the same way in the process. Skulls also have the time to restore, nothing has changed.
even read laziness.
I recall the WHC DOGS when they fed this advertising shit before nausea, but in fact they betrayed themselves that ..
By the way, I noticed a curious garbage. These tons of trailers, screenshots and articles are fiddle for advertising purposes, but the more I look at all this, the less I like DA3 in advance. And against the backdrop of the Witcher trailers ..